![]() En menos tiempo de lo que crees, empezarás a colorear con sentido y gusto tus dibujos favoritos. Todos hemos empezado a colorear con ese estilo, pero no siempre sale bien y aveces es por el simple hecho de desconocer aspectos importantes relacionados con el color, como son la luz y la línea entre otros.Ĭon mi ayuda podrás pasar de un coloreado plano y sin vida, a unos dibujos que desprenderán carisma en cada trazo. Ves que su estilo resulta sencillo pero a la vez tremendamente efectivo, pero sin embargo notas que aún hay cosas que te faltan por aprender y pulir para poder llegar a un acabado tan increíble como el de tus cómics y tus series favoritas. Te encantan Dragon Ball, Naruto, One Piece y demás series anime. ![]() Remember to post you work in progress in the class project section. I would encourage you to generate a good idea for some combat animation and try to create your own attack. We are going to review some core foundational principles and see their application to creating weight. Body mechanics is one of the first skills you need to master as an animator. This workflow will give you the skills necessary to tackle any animation where you need to create weight. We are going to be learning how to create weight for our animation by following a 6-step workflow. ![]() The workflow includes creating key poses, timing, overlapping action, moving holds and overshoots.Ĭome along with me to create a dynamic and exciting attack animation. Follow Yone as he takes you step by step through his thought process. We will cover the theories behind weight, gravity and momentum. ![]() Focusing on creating a heavy attack that demonstrates appealing weight. That will enhance the sense of weight in your animations.ĭuring this class students will get a strong understanding of how to design and animate a combat scene. Stop battling against your rig and getting caught up in the graph editor! We are going to cover an actionable and repeatable workflow. Everyone is capable of visually judging weight but students struggle to add weight to their animations. The issue with 3D animation is that it just looks too smooth. ![]()
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